![]() ![]() If you look In the Emitter Properties' Hierarchy Window, you will see that under the name of the emitter are a sub-tree of emitter properties - such as "Life," "Number," "Size".etc. For an explosion, you might want to have sparks and smoke - multiple particle types are what make this possible. One emitter can have several particle types – that is, different kinds of particles that look and behave differently. Particles are the images (such as a sparkle or smoke cloud) that shoot out of the emitter. Quick Note: Just to clarify our terms, an emitter is the object on your stage that emits particles. In the Emitter Properties Dialog, select the tab called Particles and then the sub-tab called Colors.
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